local prefix = "packages.sanshe.pkg."
local ret = {}

local packs = {
  "sj_wind",
  "sj_fire",
  "sj_forest",
  "sj_mountain",
  "sj_shadow",
  "sj_thunder",
  "sj_river",
  "sj_pojie",
  
  "sanshe_derived",

  "utility",
}

for _, pack in ipairs(packs) do
  local pkg = require(prefix .. pack)
  table.insert(ret, pkg)
end


if Fk.skills["#ice__slash_skill_2_trig"] then
  local ice_damage_skill = require("packages.sanshe.pkg.util.skills.ice_damage_skill")
  Fk.skills["#ice__slash_skill_2_trig"] = ice_damage_skill:createSkill()
else
  local util = require ("packages.sanshe.pkg.sj_shadow")
  util:loadSkillSkelsByPath("./packages/sanshe/pkg/util/skills")
end

Fk:appendKingdomMap("god", {"jin", "qi", "chu", "qin", "yan", "zhao", "ghan"})

Fk:loadTranslationTable{
  ["zhongyangqu_js"] = "<font color='blue'>中央区</font>："..
  "<font color='#808080'>非官方概念</font><br>"..
  "本回合进入弃牌堆的所有牌。",

  ["jishipai_js"] = "<font color='blue'>即时牌</font>："..
  "<font color='#808080'>非官方概念</font><br>"..
  "基本牌与普通锦囊牌。<br>",



--官方概念
  ["battle_royal&"] = "鏖战",
  [":battle_royal&"] = "非转化的【桃】只能当【杀】或【闪】使用或打出。",
  ["#battle_royal_prohibit&"] = "鏖战",

  ["_heg__BattleRoyalMode_ignore"] = "无视鏖战",
  ["BattleRoyalMode"] = "鏖战模式",

}

Fk:loadTranslationTable{
  ["sanshe"] = "散设",
}

return ret